Regions
Regions are the basic elements of editing and composing in Ardour. Each region represents a single, contiguous section of one or more audio files. Regions are defined by a fixed set of attributes:
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the source audio file(s) they represent
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a starting point in the audio file(s)
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a length
When placed into a playlist, they gain additional attributes:
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a position along the timeline
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a layer
There are other attributes as well, but they do not define the region. Things you should know about regions:
Regions are Cheap
By themselves, regions consume very little of your computer's resources. Each region requires a small amount of memory, and represents a rather small amount of CPU work if placed into an active track. So, don't worry about creating regions whenever you need to.
Regions are not audio files
Although a region can represent an entire audio file, they are never equivalent to an audio file. Most regions represent just parts of an audio file(s) on disk, and removing a region from a track has nothing to do with removing the audio file(s) from the disk ((the Destroy operation, one of Ardour's few destructive operations, can affect this)). Changing the length of a region has no effect on the audio file(s) on disk. Splitting and copying regions does not alter the audio file in anyway, nor does it create new audio files ((the Export , Bounce and Reverse operations do create new audio files)).
In a traditional recording studio, a "region" might be equivalent to a raw piece of tape lying on the floor, ready to be spliced into the project.
Region Naming
Regions are initially named using either:
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the name of the playlist for which they were recorded
- the name of the track for wich they were recorded
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the name of the embedded/imported audio file they represent
Whole File Region Names
These are not audio files, but regions that represent the full extent of an audio file. Every time a new recording is done, or a new file is embedded/imported, a new region is created that represents the entire audio file(s) This region will have the name of the track/playlist/original file, followed by a "-" and then a number plus a dot and then a number.
For recorded regions, the number will increase each time a new recording is made. So, for example, if there is a playlist called "Didgeridoo", the first recorded whole file region for that playlist will be called "Digderidoo-1". The next one will be "Digeridoo-2" and so on.
For imported/embedded files, the region name will be based on the file name, but with any final suffix (e.g. ".wav" or ".aiff") removed.
Normally, whole file regions are not inserted into tracks/playlists, but regions derived from them are. The whole-file versions live in the editor region list where they act as an organizing mechanism for regions that are derived from them.
Normal Region Names
When a region is inserted into a track/playlist, its initial name will end in a version number, such as ".1" or ".103". For a recorded region, if the whole file region was "Hang drum-1", then the region in the track will appear with the name "Hang drum-1.1". For an imported/embedded region, if the whole file region was "Bach:Invention3", then the region in the track will appear with the name "Bach:Invention3.1".
Copied Region Names
If the region is a copy of another region, it will begin life with the same name as the original. When an operation is carried out that modifies one of the copies, that particular copy will be renamed by incrementing the version number.
Renaming Regions
You can rename a region at any time. Use the region context menu to popup the rename dialog. The new name does not need to have a version number in it (in fact, it probably should not). The region will retain its name until it is modified after being copied.
Selecting Regions
In general, operations on regions apply to whichever regions are currently selected. Most operations on regions are done with the object tool.
To select a single region, click on it using Button1.
To add an unselected region to the currently selected regions, click on it using Ctrl+Button1.
To remove a selected region from the currently selected regions, click on it using Ctrl+Button1 .
Removing Regions
Select the region(s) to be removed. Then press the "Delete" key or use the standard key binding for "Cut" ( Ctrl+X by default).
Note that "removing" a region is a non-destructive operation. It has no effect on the audio file(s) stored on disk. If you really want to destructively remove the region, use the context menu for the region which has a "Destroy" item. This is not guaranteed to remove the audio file from your disk storage, but it generally will.
Moving Regions
To move a region, make sure you are in object mouse mode. Move the mouse pointer into the waveform display part of the region, press Button1 and drag. The region will follow the mouse pointer as you move it around. By default, the region can move freely along the timeline.
To move a region from one track to another, simply start a move as described above, but move the mouse pointer into the desired track. The region will follow the mouse pointer. Note that if you have other kinds of "tracks" visible, the region will remain where it is as the mouse pointer moves across them, and will then jump to the new track. This serves as a visual reminder that you cannot drag an audio region into an automation track or a bus, for example.
Moving more than one region
To move multiple regions, select them before moving. Then click+drag on one of the selected regions. All the regions will move, keeping their positions relative to each other.
Fixed-time motion
Sometimes, you want to move a region to another track, but keeping its position along the timeline exactly the same. To do this, use Button2 rather than Button1.
Copying Regions
To copy a region, make sure you are in object mouse mode. Move the mouse pointer into the waveform press the Ctrl key, keep it down while pressing Button1 and drag. A new region is created and will follow the mouse pointer as it moves. See "moving Regions" for more details on moving the copied region around.
Copying more than one region
To copy multiple regions, select them before copying. Then click+drag on one of the selected regions. All the regions will be copied and as they move, the will keep their positions relative to each other.
Fixed-time copying
If you want to copy region(s) to other track(s) but keep the copies at the exact position on the timeline as the originals, simply use Ctrl+Button2 instead of Ctrl+Button1 .
Splitting Regions
Splitting regions is a very common task, and ardour makes it very simple. By pressing s the currently selected regions will be split at the edit point. You can undo a split operation immedeately with Ctrl-z, or by removing one of the two newly created regions and dragging the start (or end) point until the region has its original size.
Splitting works only with the object tool and the range tool.
Trimming Regions
Auditioning Regions
Region Gain Envelopes
If you Left-Click on the region while using the region gain tool this will make the gain curve visible and create a new automation point. You can move the point around by Left-Click and dragging it, or remove it by holding Shift and clicking on it with Right-Click. Whenever you move an automation point, ardour will display its value directly below the cursor.
If you want finer control, try to increase the height of the track.
Region Context Menu
If you click Right-Click on a region, a popup menu will appear. At or near the top of that menu is a list of all regions that exist in the clicked-upon track under the mouse pointer. Each region entry (shown by name) points to a submenu that contains region-specific operations:
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Rename |
Will rename the region. |
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Popup region editor |
Creates and displays the editor for this region, allowing manual control of start, length, etc. |
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Raise to top layer |
Moves the region to the top layer of this track (works only in "Most recently added/moved/trimmed regions are higher" layer mode ) |
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Lower to bottom layer |
Moves the region to the bottom layer of this track (works only in "Most recently added/moved/trimmed regions are higher" layer mode ) |
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Define sync point |
If the edit point is within this region, the region sync point is set to the edit cursor location. |
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Remove sync point |
Reverts the Sync point to the beginning of this region |
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Audition |
Plays this region via the auditioner |
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Export |
Exports this region to a new audio file, via the export dialog (thus allowing resampling, dithering, format specification etc.) |
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Bounce |
Re-records this region (with any plugins/inserts applied) to a new audio file, and updates the track's playlist to point to the new file. A new file will be exported with the actual region's settings and automatically included in the Regions List. The name of the new file in the region list will be [track name].1-0-bounce-[number of bounce] |
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Spectral Analysis |
Opens the spectral analysis (FFT) window, displaying the spectrum of the audio region. |
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Lock |
Prevents the region from being moved, trimmed, or modified in almost any way. |
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Glue to Bars&Beat |
Turn this on so that the region start point is associated with the "musical time" rather than the sample offset in the session |
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Mute |
Make the region silent during playback. |
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Opaque |
When an opaque region overlaps another region, no crossfade is created and the opaque region is played in its entirety |
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Original Position |
If the region was recorded (and Broadcast WAVE was the native file format) moves the region to its original capture position |
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Reset Envelope |
Resets the gain envelope to unity gain throughout the region. |
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Envelope visible |
Shows/hides the region gain envelope |
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Envelope active |
Turns the region gain envelope on/off (the line is gray when the envelope is off, green when it is on) |
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Normalize |
alters the gain processing of the region so that the loudest sample is at 0dBFS |
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DeNormalize |
(only visible when the loudest sample is at 0dBFS) ... reverts any normalization gain to unity. |
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Reverse |
Writes the region to a new audio file with the contents reversed, and replaces the region with one referring to the new file |
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Add single Range |
Creates a Range with start and end points matching the start and end of this region |
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Add range Markers |
??? |
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Set Range Selection |
Invokes the Range tool and sets the current range selection to encompass the selected region |
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Nudge->fwd |
Moves the region forward by the amount shown in the nudge clock |
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Nudge->bwd |
Moves the region backward by the amount shown in the nudge clock |
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Nudge->fwd by capture offset |
Moves the region forward by the same offset that it might have been (incorrectly) adjusted by when captured |
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Nudge->bwd by capture offset |
Moves the region backwards by the same offset that it might have been (incorrectly) adjusted by when captured |
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Trim -> Start to edit point |
Adjusts the start of the region to the current position of the edit point (if possible) |
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Trim -> Edit point to end |
Adjusts the end of the region to the current position of the edit cursor (if possible) |
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Trim->To Loop |
Trims the region to begin and end on the Loop start/end points |
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Trim->To Punch |
Trims the region to begin and end on the Punch in/out points |
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Split |
If the edit point is within the region, splits the region at the editor point location |
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Make mono regions |
If the region is a multi-channel one, creates new regions corresponding to each channel. The new regions are added to the editor's region list, not the track. |
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Duplicate |
The region will be copied 1 or more times. The copy is placed directly after the original or previous copy. |
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Multiduplicate |
Pops up a dialog allowing the region to be copied 1 or more times. Each copy is placed directly after the original or previous copy. |
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Fill Track |
Copies the region as many times as necessary to fill the track to the current session end mark. Each copy is placed directly after the original or previous copy. |
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Remove |
Remove the region from the track (non-destructive) |


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